How Wabi-Sabi is different to my practice

In regards to my practice I believe the term Wabi-Sabi has many differences. My practice is within the Animation sector. Animation primarily involves the use of camera equipment, technical computer programs and analog techniques. From these techniques I believe animation itself is totally different to what Wabi-Sabi is seen to be. When comparing with modernism, wabi-Sabi is the complete opposite. For example, modernism romanticizes technology and involves people adapting to machines. This is what the process of animation entails. On the other hand, although the process is not Wabi-sabi, the content or subject matter in which I choose to animate could be. If a brief involves me making an animation that integrates using natural materials, ambiguity and contradiction this would allow me to say that the animation could be Wabi-Sabi. I believe that Animation as a practice is mostly modernism because of the process and the general way that an animation is delivered to an audience. However depending on the brief or the ideas behind a piece of animation the piece could be somewhat Wabi-Sabi. I feel that this also depends on the creator because some may be more drawn to the characteristics of Wabi-sabi which would show in their work.

Some examples of wabi-sabi within animation can be identified in the piece below. This piece romanticizes nature but has a modernist touch. The colours are generally light and bright(modernism) but the materials used within the stop motion used to animate the characters and set seem to look like natural materials or have a seasonal theme(Wabi-Sabi).

Video link: Video link (accessed 17/10/2017)


Shadow play Field project and my Final piece

During the Field module the most interesting part in my opinion was the ‘Shadow play’ project. I was drawn to this project in particular because I enjoyed creating the clay sculpture at the end based on the shadows. When the Field module came to an end I decided that my individual piece would be inspired by what I learnt in the ‘Shadow play’ project.

The main aim for the project was to play around with lights and projectors to cast interesting shadows. The next step was to generate some sketches from the shadows and construct a maquette from cut cardboard. The final part of the project was to sculpt a small clay sculpture.

Initially I planned to make a figurative sculpture in which i could shine light onto to project a shadow. However I wanted the shadow to reveal something different to what the sculpture was physically.

My final idea was to construct a sculpture using cardboard cut outs of figures falling-relating it to my Inside/Outside theme. From what I learnt during the Field project I applied it to my final piece and I was very pleased with the outcome. Once the piece was finished I experimented with different types of lights and projectors to achieve different shadows. I found that the LED light worked best.

Summative assessment


-A post about an artist that has informed my first final piece for Subject.

-A post about an artist that has informed my second final piece for Subject.

-A post about an artist that has informed my final piece for Field.

-A post about an influential artwork I saw on a London trip, or any other trip throughout the year.

-A post about an artist of my choice who has inspired my work for either Subject or Field this year.



-A post documenting one of the material projects that I did at the beginning of the year that has inspired my first final piece for Subject.

-A post documenting one of the material projects that I did at the beginning of the year that has inspired my second final piece for Subject.

-A post documenting one of the Field projects that has influenced that work I have made for Field.

-A post documenting a new material skill that I have learnt through the year.

-A post documenting a piece of work that failed in some way, or did not turn out as you originally planned.

-A post documenting a key moment in my work through the year of my choosing.


Things that didn’t go to plan

When experimenting with different materials I started to use cement and concrete. My intention was to make a series of concrete blocks which vary in size. I planned to use these blocks in my final piece, however I found that casting concrete blocks wouldn’t work because they would be too heavy for the work.

I then started using blocks of polystyrene which I covered with cement to make the blocks appear as if they were cast in concrete or made of cement.

After doing this the outcome didn’t turn out as I had expected, the blocks started to crack and fall apart. I came t the conclusion that either the cement was mixed incorrectly or that it was layed on to thin.

I thin repeated the process with thicker layers of cement. This also failed because large chunks would break off and the blocks became out with rounded edged.

I tried mixing the cement differently and found that it worked better if the cement had more water mixed with it. I also found that to prevent the blocks from cracking, the cement had to be applied in an even layer. I used smaller pieces of polystyrene to see which would turn out the best. These pieces were made with wetter cement which resulted in a smooth finish.

When making artwork things commonly don’t go to plan. I believe this is part of the learning process and although the work might not come out as I expect it to, I may like the outcome that was achieved accidentally.

Indoor Suns and my Final Piece

During the start of the year I took part in the Indoor Suns material project. This project was all about using technology to create artwork. The main aim for the project was to explore different ways of using technology within artwork to create one big installation at the end of the project.

I began by making a programmable LED light circuit which included: wire cutting, soldering and programming.

The next step was to film two natural and two man made light sources using my smartphone camera. This footage then was taking into the editing suite where I experimented with different effects to make make one short video.

Finally, as a group we created a small installation in the dark space which each of our edited videos would be projected onto.

The most enjoyable part of this for me was the video editing because I liked playing around with the different effects to convey different emotions in the video. Therefore I decided to take this further and use this technique within my work.

My Second final piece for the subject module is a short video piece which depicts soft orb of light placed in untouched landscapes. I have used video effects such as the mirror effect to distort the footage. This distortion conveys a dreamlike environment which relates to my project of dreams.


When filming the footage I used a DSLR to achieve the best quality. I used a variety of shots to create a sense of movement and drifting through the environment similar to how you would in a dream.

I edited the footage using premiere pro where the video effects, transitions and colour grades were added. Here is some screenshots of the editing timeline and some of the effects I used.

The timeline of the footage with the effects before rendering
The distorted mirror effect i used throughout the video



Concretopia and My Final Piece

During the start of the year I took part in the Concretopia material project which was very interesting. The main aim of this project was to look at the built environment around us.

During the project I was introduced to the term ‘Brutalist architecture’-which was a style of architecture that included ruggedly designed brickwork and exposed concrete. Here is some of the brutalist architecture I looked at.

William Mitchell-Leon House
William Mitchell-Wall Mural
Victor Pasmore-Apollo Pavillion 1969
Spomenik (Podgaric, Croatia) , 2006

I began by taking unique photographs of architecture around the city which would later be made into screen prints and small sculptures. while paying close attention to angles, depth, levels and marks. When taking these photographs the focus was to think about the term ‘Phsychogeography’-which is the study of what is going on in sight, and how it affects you.

In regards to my final piece, rather than using the screen printing process as a skill to make the piece I decided to evolve the idea behind the project to influence my work. I thought the idea of Phsychogeography would be interesting to look at based on how  we create environments within dreams.

My final piece is a sculpture of a dreamlike environment which was inspired by the brutalist architecture approach. I have included exposed concrete blocks which are places amongst the landscape-this I thought would depict a dreamlike environment where the landscape is surreal and unusual. I wanted to explore how this surreal landscape would be created within a dream based on memories of architecture from reality.


Surreal Cities

My further research on dreams has led me too look at how we create the environments around us while in the ‘dream world’. After looking at surrealist artists such as Salvador Dali and Rene Magritte I found that their work aims to depict the kind of places we would see within our dreams. The juxtaposition between the landscapes and objects really plays on the surreal feeling of the works. Therefore I wanted to take my idea of creating small cities or utopias and apply some of the surreal aspects that these artists have used.

I knew I wanted to use the urban environment within my work so I came up with the idea of designing popular cities based on their nicknames. For example, New York is commonly known as ‘The Big Apple’, Chicago-‘The windy city’, etc…

Based on this idea I generated a series of small maquettes each inspired by the nickname of a city. I uses mostly paper, cardboard and found objects to construct each one. I felt making these 3D pieces would produce new and interesting ideas in which I could develop further into my final pieces. Here are some of the outcomes from the work I produced.

After making these small maquettes, I found that these surreal looking cities were a good depiction of what I imagined a ‘dreamworld’ to be like. I tried to include surreal aspects such as the large apple placed in the centre or the falling over landscapes to play on the idea of a dreamlike environment.